XRFive is a collective of artists and XR specialists working across industries to produce high quality immersive experiences. For any enquiries drop us a message via our contact page. 

Aayush Dudhiya is an immersive film-maker with a keen interest in the coexistence of humans, wildlife and nature. Seven years experience making independent award-winning documentaries has allowed him to hone his craft in capturing content across visual mediums, keeping him at the forefront of experimental innovations in the field. His love for nature and  immersive media has guided him through roles as a camera operator, producer and director, providing him with the experience and confidence to create films for traditional and experimental platforms.

Tom Wickens is a digital artist specialising in VR development. He is currently focused on scene composition, textures and lighting in Blender and Unity. Recent projects he has worked on include immersive prototypes and VR related case studies for Exeter University, as well as developing immersive applications for non-profit agencies including the Asian Arts Agency and Timelab. Having been a technology journalist for six years specialising in XR, Tom is intent on keeping his finger on the pulse of the continuous developments being made in the field, and applying that knowledge practically.

Lilly Parr is the vibrant force behind XRFive  possessing experience in producing immersive films and developing applications for both Augmented and Virtual Reality. Lilly’s background is in media production and 360 video capture, running her own production company for five years before branching out into XR development. Having recently completed an internship at Ericsson as an XR Design & Developer, Lilly has the technical ability, skillset and passion to create cross-platform, optimised digital environents of the highest standard.

Matthias Rich is XRFive’s versatile 3D artist who excels in blurring the lines between Virtual Reality, dreams, and flights of imagination. Proficient in Blender and experimenting with the creative potential of Unreal Engine, Matthias consistently pushes the boundaries of visual storytelling. With strong skills in communication and a knack for generating fresh ideas, he adapts quickly to new creative technologies. To swiftly prototype scenes and 3D concepts, Matthias efficiently harnesses Dreams on the PS4, bolstering the team’s ability to transform inspiration into immediate tangible creations.

Samantha Rule is a self-taught creative tinkerer in a myriad of digital mediums with an educational foundation in Computer Information Systems and Literature. Constantly pushing to develop skills in a variety of areas, Samantha lives in the jack-of-all-trades realm of 3D modelling, texturing, shading, rigging and animation. Adept at getting the most out of Blender, Daz3d, and Affinity Photo/Design, her passion lies in bringing vivid imaginations to life, to see ideas and creative concepts transformed into new visual story-telling forms.